Game Startup Training Center G-Next Opens, Supported Enterprises to Stay for Up To 18 Months

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Game startup training center G-Next has opened. The opening ceremony was held on the 19th with the Joint Democratic congressman Kim Byeonggwan, NHN Entertainment representative Jeong Ujin, president of the Korean mobile game association Hwang Seongik and more than 120 people in attendance.

G-Next center is operated by Kyungki Culture & Content Agency for support and training in the game industry with a policy of one-by-one support in gaming business, investment introduction, overseas markets, and other aspects of game business development.

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Congressman Kim Byeonggwan and President of the Game School Min Yongjae Checking a New Company’s Work Space

The G-Next center is located in Pangyo Gyeonggi Creative Economic Innovation Center, spanning across six floors with a total area of 1109 square meters, including 19 startup work spaces, lecture rooms, show rooms, and education rooms. Excellent companies selected by the Kyungki Culture & Content Agency can stay here for up to 18 months.

Chosen companies can get game development funds, office space, education space support, expert advice, and foreign game show opportunities, as well as interaction with large game companies and other benefits.

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G-Next Center Education Space

In addition, the G-Next center also operates the education project Game College, training a new generation of game talent. The Game College is oriented to people interested in the game field, such as game industry professionals and upcoming entrepreneurial students, to carry out game development and entrepreneurship related projects every six months.

The director of the Gyeonggi Province Cultural and Sports Department Lee Huijun said, “G-Next is like a stronghold of game development startups to help them enter the international market through a variety of commercial projects”, he also mentioned that ” G-Next’s integration of space, knowledge, and systems, allows it to faithfully perform as a game industry platform, promoting the development of the recently stagnant domestic game market “.

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