Supervillain Labs, 'Changgu Program 7th' TOP 10 Companies Selected

Supervillain Labs (Co-CEOs Jeong-Hwan Ko and Seong-Jun Lee), which develops and services global entertainment, announced on the 9th that it was selected as a TOP 10 company in the '7th Window Program', which is being conducted in cooperation with Google Play, the Ministry of SMEs and Startups, and the Korea Institute of Startups and Entrepreneurship Development to help domestic mobile app and game startups grow and advance into the global market.

In this '7th Window Program', Supervillain Labs was selected as a TOP 10 company as it was evaluated as a startup that possessed both technical perfection of the game, problem-solving skills in real life, and potential for global expansion.

The mobile game 'Shoebill: Supervillain Wanted' by Supervillain Labs, which is the subject of the evaluation, is an idle action mobile RPG with SD pretty girl villains with various personalities and charms. It was released in Korea on April 29th, and garnered attention by announcing a collaboration with the popular animation 'I Caught a Slime for 300 Years and Reached Level MAX Before I Knew It', which is based on a Japanese light novel.

Supervillain Labs will receive various support through selection for the 7th Window Program, including ▲commercialization funds for entering the global market and improving services ▲1:1 in-depth consulting tailored to the corporate service stage ▲marketing support ▲Google Cloud credit ▲participation in education and seminars helpful for business growth.

In particular, you can attend the 'Changgu Alumni Day' where you can network with leading domestic and international venture capitalists and publishers, and there are also practical support measures provided, such as the 'Global Immersion Program', a global training opportunity to help with overseas expansion, and the 'VC Office Hour', where you can consult with major domestic and international venture capitalists on attracting investment.

Supervillain Labs plans to fully expand into the global market based on the recently secured commercialization funds and support from Google Play, and will create a game service that is sustainable and can be enjoyed by more players.


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