
Unity Technologies (NYSE: U), the global platform for creating and growing games and interactive experiences, will host the ‘Unity 6 Roadshow’ on February 17th and 20th at the ‘Hunet Campus’ in Gasan and the ‘Startup Campus’ in Pangyo.
The 'Unity 6 Roadshow' was designed to demonstrate the key features of 'Unity 6', which is evaluated as the most stable and high-performance, and share practical insights.
The event will consist of a ‘Unity 6 Overview’ session for all participants, followed by a ‘Demo Deep Dive’ session where the Unity engineering team will demonstrate the latest features. At the end of each session, there will be an in-depth Q&A session with Unity technical experts and developers, where participants will be able to share in-depth technical insights and receive customized advice for their projects, which is expected to be a venue for a deeper understanding of Unity 6.
'Unity 6 Overview' will be presented by Jinseok Yang, Unity Lead Solutions Engineer, and Goldmetal Unity Senior Advocate. They will introduce the new features of the next-generation game engine 'Unity 6' as well as practical application know-how to maximize development efficiency and performance.
The 'Demo Deep Dive Session' will be split into two and run simultaneously. The first session will cover 'Improved GPU-based graphic performance in Unity 6' and 'Latest features in Render Graph, Shader Graph, and VFX Graph added to UPR'. These sessions will be led by Jihyun Oh, Unity APAC Senior Advocate, and Jongtae Park, Unity Senior Software Development Consultant. The second session will be led by Pyeongho Shin, Unity Senior Technical Account Manager, who will explain Unity 6's multiplayer features, netcode features, etc. They will explore how to create a game using the multiplayer center, widgets, and play mode, and how to build a testing and operating environment in the Megacity Metro sample.
We also prepared a hands-on training session, consisting of time spent learning how to optimize the performance of Unity projects with Unity Senior Partner Engineer Lee Min-i.
“Unity 6 is the most Unity-like and complete solution that provides opportunities to realize innovation beyond the limits of creation,” said Kim Bo-young, Unity Korea Marketing Director. “I hope that through this roadshow, you will experience the various possibilities that can be realized with Unity 6.”
More information about the Unity 6 Roadshow can be found on our website ( link ).
Meanwhile, 'Unity 6', released in October last year, provides customizable graphics rendering that allows developers to more effectively control the game's visuals, simplified multiplayer game development that shortens the entire game development life cycle, and powerful tools for creating rich games optimized for web browsers. In addition, since its official release, Unity has been investing long-term product and engineering resources to improve the feature set and continue to provide technology updates.
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